Format: Self-paced Course
Developed by: Media Smart Libraries Team–University of Rhode Island
Length: 2 hours
Teaching kids to code has become an important national movement to inspire computational thinking and prepare them for STEAM fields. They are not just learning to code; they are coding to learn. Through mathematical and computational ideas (such as variables and conditionals), they are also learning strategies for solving problems, designing projects, and communicating ideas.
Module Objectives
Learners will:
- Understand basic concepts of computational thinking and the connection to coding
- Learn why computational thinking is an important literacy and how it contributes to other areas in our lives as a thinking process
- Justify coding within the mission of libraries
- Develop plans for implementing programming in their library that integrates computational thinking concepts
Course Design: WebJunction